Sudariti Grom

Sudariti is a formerly human wizard facing self-identification issues and a lot of lost time

Description:

Grom/b Wizard/Academy Master 9 19 (+4/+10) 13 (+1/+7) 14 (+2/+8) 21 (+5/+11) 14 (+2/+8) 9 (-1/+5)

+8 (+2 Dex, +6 level) 6 Insight{/b] 25 Perception[/b] 20

Class[/b] 26 (10 6(level) +5(Intelligence) 4(armor) +1(Staff of Defense)) 23 (10 +6(level) +4(Strength) +2(amulet) +1(Stormsoul Genasi) 23 (10 +6(level) +5(Intelligence) +2(amulet) 22 (10 +6(level) +2(Wisdom) +2(Wizard) +2(amulet)

Points[/b] 67 33 Value[/b] 16 7

+10 +22 +12 +7 +7 +10 +11 +10 +18 +15 +7 +12 +10 +18 +10 +7 +10

Elemental Origins (race) Elemental Manifestation (stormsoul) (race) Arcane Implement Mastery (Staff of Defense) (class) Cantrips (class) Ritual Casting (class) Spellbook (class) Educated Action (paragon path) Arcane Underpinning (paragon path)

Common, Primordial

Free: Ritual Caster Lvl 1: Armor Proficiency (Leather) Lvl 2: Elemental Empowerment Lvl 4: Implement Expertise (Staff) Lvl 6: Weapon Focus (Staff) Lvl 8: Dual Implement Spellcaster Lvl 10: Echoes of Thunder Lvl 11: Arcane Admixture (Thunder; Magic Missile) Lvl 12: White Lotus Riposte

Comprehend Languages Tenser’s Floating Disk Brew Potion Enchant Magic Item Arcane Lock Transfer Enchantment Speak with Dead

+3 Staff of Missile Mastery +3 Magic Staff +2 Summoned Leather Armor +2 Amulet of Protection Salve of Power (heroic teir) Siberys Shard of the Mage (heroic tier) Ioun’s Revelation (level 3) Spellbook Adventurer’s Kit Flute Identification Papers, with Portrait

on Hand[/b] 15 gp
52/190

Sound[/b] Arcane, Illusion, At-Will Standard Action, Ranged 10 Target: One object or unattended square You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.

Arcane, At-Will Minor Action, Ranged 5 Target: One object or unattended square You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out. Arcane, Conjuration, At-Will Minor Action, Ranged 5 You conjure a spectra, flating hand in an unoccupied square within range. The hand picksup, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, pouch, a sheath, or a similar container and simultaneously move any one objec carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor acction, ou can cause the hand to pick up or manipulate a different object. Minor[/b]: You can sustain the hand indefinately You can create only one hand at a time.

Hand[/b]

Arcane, At-Will Standard Action, Ranged 2 Use this cantrip to accomplish one of the effects given below. -Move up to 1 pound of material -Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor -Color, clean, or soil items in 1 cubic foot for up to 1 hour -Instantly light (or snuff out) a candle, a torch, or a small campfire -Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour -Make a small mark or symbol appear on a surface for up to 1 hour -Produce out of nonthingness a small item or image that exists until the end of your next turn. -Make a small, handheld item invisible until the end of your next turn. Nothing you create with this cantrip can deal damage, serve as a weapon or a too, or hinder another creature’s actions. This cantip cannot duplicate the effect of any other power. You can have as many as three prestidigitation effects active at one time.

Arcane, Implement, Thunder, At-WIll Standard Action, Close Blast 3 Target: Each creature in blast Intelligence) vs. Fortitude 1d6 + Intelligence modifier (+5) thinder damage, and you push the target a number of squares equal to your Wisdom modifier (+2). Increase damage to 2d6 + Intelligence modifier (+5) at 21st level. Staff of Missile Mastery +3: +15 attack, 1d6+18 damage. Arcane, Force, Implement, Thunder, At-Will Standard Action, Ranged 20 Target: One creature Intelligence vs. Reflex 2d4 + Intelligence modifier (+5) force damage. Increase damage to 4d4 + Intelligence modifier (+5) at 21st level This power counts as a ranged basic attack. When a pwer allows you to make a ranged basic attack, you can use this power. Staff of Missile Mastery +3: +16 attack, 2d4+21 damage Lightning, Thunder, Encounter Minor Action, Personal Until the end of your next turn, you deal 1d8 extra damage when you hit with a thunder attack or a lightning attack. At 11th level, increase your extra damage to 2d8 At 21st level, increase your extra damage to 3d8

of Storm[/b]
Bio:

Sudariti Grom

Curse of the Crimson Throne Dalek04